AI Insights · Timothy · January 2022
Top 5 Paid Games in Australia Q4 2021
Explore the performance of the top 5 paid games on a unified platform in Australia during Q4 2021. Key metrics include weekly downloads, revenue, and active users trends.
The fourth quarter of 2021 saw notable activity in the paid games category on a unified platform in Australia. Here, we delve into the performance of the top 5 paid games: Minecraft, Bloons TD 6, Heads Up!, MONOPOLY: The Board Game, and True Skate. All data is sourced from Sensor Tower, providing deeper insights into these trends.
Minecraft from Mojang experienced a peak in weekly revenue at approximately $111K during the last week of September, followed by a gradual decrease to around $71K by the end of November, before rising again to $104K in the final week of December. Weekly downloads fluctuated between 4.5K and 6.6K, while weekly active users ranged from 256K to 287K, with a notable increase towards the end of December.
Bloons TD 6 from Ninja Kiwi saw a steady increase in weekly revenue, peaking at nearly $30K in late December. Weekly downloads showed a consistent pattern, averaging around 1.2K, while weekly active users remained stable, ranging from 9.7K to 10.6K throughout the quarter.
Heads Up! by Warner Bros. had a significant revenue spike to $12K during the week of December 20, up from an average of $2K to $3K earlier in the quarter. Weekly downloads similarly peaked at 3K in the same week, having fluctuated between 700 and 2.5K in the previous weeks. Active users saw a substantial increase, reaching 3.8K by the end of December.
MONOPOLY: The Board Game from Marmalade Game Studio experienced a peak in weekly revenue of $7.7K in the last week of December, following a steady climb from $2.7K in late October. Downloads showed a modest increase, peaking at 1.1K in the final week of December, while active users rose to 3.3K during the same period.
True Skate by True Axis saw a peak in weekly revenue of $4.9K during the week of December 20, with earlier weeks averaging around $2.5K to $3.5K. Downloads fluctuated, hitting a high of 6K in early November before stabilizing. Active users saw a peak at 6.7K in early November, later stabilizing around 3.4K to 4.2K.
For more detailed insights and data, visit Sensor Tower.